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Substance alchemist height not exporting
Substance alchemist height not exporting











  1. #Substance alchemist height not exporting how to#
  2. #Substance alchemist height not exporting software#
  3. #Substance alchemist height not exporting free#

Plumbers tape is a relatively inexpensive, common item, for example. On planet Earth, here in the real world, the closest and least expensive material we have to that is PTFE, such as Teflon. That is, if we had something close to a Lambertian diffuser, we could find the encoded value and roughly scale the results.

#Substance alchemist height not exporting free#

Feel free to respond if something doesn’t make sense.Īlbedo is a measurement of reflectivity of light from a theoretically perfect Lambertian diffuser. I’m not certain where your knowledge of cameras and encodings begins and ends, so I’ll keep it as short as possible.

#Substance alchemist height not exporting software#

Grayscale? When is this used? Glow-in-the-dark slime on cave walls?Īny recommended software to automate the process? Anything else I should know? Emission: What parts are emitting light.Normal: what’s bumpy but contains direction.Bump: what’s bumpy only the height not what axis of direction.Ambient Occlusion: adds shadows or grunge/dirt in crevices.Metalness: what parts are metal vs dielectric (eg.Roughness/Glossiness: what’s rough and what’s glossy.Reflection/Specularity: where the reflections are.Albedo: same as diffuse, except shadows and highlights are removed.Diffuse/Color: the color of the texture.Just want to check I understand all the maps: Is one way better than the others?Īs for manually making most of the other maps, I know I should convert the image to grayscale and adjust the levels in Gimp/Photoshop, but what am I aiming for? What should the levels be? I know it will vary with every texture, but are there any guidelines? When do I know I have set it right? I also saw someone offset the image by 50% so all the edges are in the middle and then use a clone brush to copy bits around. What’s a good way to make a texture seamless? Some software does this automatically. What file format is best? I guess shoot in RAW and export in some lossless format. Is it better to take multiple shots and stitch them together with panorama software or just take one shot? Recommendations for software? Should I take a dozen or more shots really close to get better detail?Īny tips to avoid shadows when shooting textures indoors? Use some sort of diffuser over the lights/flashes? But what about very long lenses? I would guess it’s okay, but not ideal as I would be getting only a very small part of an area. Very wide angle lenses (like fish-eyes) would obviously cause distortion.

substance alchemist height not exporting

However I haven’t used Gimp/Photoshop very much. I’m an amateur photographer, so I have a good DSLR, some lens, and various other equipment.

substance alchemist height not exporting

#Substance alchemist height not exporting how to#

Most information is aimed at beginners and doesn’t cover how to make professional-grade, high-quality textures.













Substance alchemist height not exporting